And in another mode, called Tiger at the Masters, players can relive each of Woods’ four Masters titles by attempting to equal or beat his scores while playing against the field in real time. In one mode, called Masters Moments, users are tasked with re-creating some of the indelible shots in tournament lore: Larry Mize’s walk-off chip in 1987, Tiger’s “in-your-life!” chip-in on 16, Mickelson’s slash-through-the-trees 6-iron on 13. When players first boot up the game – on PlayStation 3, Xbox 360 or Wii consoles – they’re thrust into every golfer’s childhood dream: Tied for the lead at the Masters, one hole to play, and it’s the par-4 18th hole at Augusta. And no Masters experience is complete, of course, without the dulcet tones of Jim Nantz, who is part of the broadcasting team along with CBS funnyman David Feherty. “This is the closest we could possibly bring people to Augusta.”ĭevelopers say the purpose of including Augusta National was not only to be able to play the course, but to learn the history of the Masters as well. “It’s not often you get a peek behind the curtain of what goes on there,” Wlodyka (VLAH-duh-kuh) said. And it’s the first time there is 3D grass, and a career mode that better mimics life on Tour, and the lone opportunity to play one of the most famous courses in the world, albeit virtually. It’s the first time that a second character is present on the screen, this year in the form of a caddie. It’s the first time EA Sports has used laser-scanning technology, allowing developers an unprecedented level of access and detail. (Instead, it’s one of the signature yellow flags from the Masters, with Woods teeing off on the par-3 12th in the background.) But the 2011 title also offers a new gameplay experience. Yes, it’s the second consecutive year that Woods himself isn’t featured prominently on the cover. In many ways, this year’s game represents a new chapter for the Tiger Woods PGA Tour franchise. “The pride that goes into this game, even though this is something we develop every year, it seems like we’re always starting from scratch.” “It’s something that you really need to be passionate about,” says Nick Wlodyka, executive producer of Tiger Woods 12. That’s the equivalent of 23 people working 24/7 for a entire year. A spokesman for EA Sports says more than 200,000 man-hours were committed to this project – everyone from direct development to marketing and PR to sales and financing. long.įor “Tiger Woods PGA Tour 12,” however, that proved a most arduous task. There is a live studio, and a gaming center with leather recliners, and tucked-away capture caves, in which employees are expected to play video games all. Scribbled on white grease boards are flow charts and T-shirt sketches and facial structures. Artwork, posters and signed jerseys adorn the walls. Employees wear jeans and T-shirts, hooded sweatshirts and high-top shoes. One of the boardrooms features a ball pit, like you’d find at Chuck E. This is gamer-heaven, a high-tech sanctuary for former jocks and computer nerds alike. Such as, what to do with these inflatable swords for “Dragon Age II,” which just arrived in the mail? “Sword fight?” one of them asks playfully.ĮA Sports is no typical workplace. The disks are being pressed in some far-off location, and the 75 in-house workers who helped create “Tiger Woods PGA Tour 12: The Masters” – the first video game to include Augusta National – have more crucial matters to address. The release date is now a week away, so the mood is cheerful. In front of four computer monitors, a handful of employees are clicking and scanning and designing and modeling, in the dark, making Tiger Woods come to life. – It’s mid-afternoon at the Electronic Arts Tiburon building, and the lights are off, the blinds drawn.
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